Now onto The Legend of Zelda: Link’s Awakening. This game is exciting because it is the first
time I’m going to play a game on an original Game Boy cart in more than a
decade. But I’m not going to squint to
see my old GB fatty. Nope, I’m picking
up one of the numerous oversights by Nintendo of America: The Game Boy Light.
This guy has seen better days. |
Ask anyone who tried it what the biggest problem with the
Game Boy was and you get one answer, “You can’t see anything.” All sorts of aftermarket solutions were
released.
Speakers + Light + Magnifier + Joystick = WTF? |
The one I had was the Handy
Boy. You can hardly even see the system
under that monstrosity.
In 1998, Nintendo came up with a solution: The Game Boy Light. This system has two settings on the power
switch.
The first works like a
traditional Game Boy Pocket with black and white color.
But flip the switch and you get this. The light is actually behind the display and works
sort of like the old indiglo watches.
It’s easy on the eyes and you can look at it for a long time without
straining your eyes. It is everything
you would want the Game Boy to be.
Sadly, NOA never brought it over to America. Maybe it was because the Game Boy Color came
out just six months later or maybe it was NOA’s misguided beliefs in what Americans
like (I’m looking at you “Play it Loud”).
Either way, I got all my gaming information at the time from
Nintendo Power so I had no idea this thing even existed until about five years
ago. They are especially popular now
with chiptune musicians because you can see them in a club. If you ever find one, I highly recommend
it.
Gator's gotta have his dog food. |
As for the game, I’m loving its lighthearted attitude. It’s a nice change of pace. I look forward to playing more of it and its
inspiration (more on that to come).
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